![]() ![]() Heck, I'd damage my craft just to hear the interesting sounds.ħ) Takes too darned long to finish the game. Likewise, when your hull's damaged, it'd be fun to actually SEE some bent fenders HEAR some lame engine wheezing & whatnot. That's a missed chance at some real entertainment. No different-colored hull, no different sounds, no different smoke patterns. but there're no repercussions nor sounds when this happens.Ħ) When you "upgrade" your equipment, the craft still looks the same. I really enjoy, for example, running along a long horizontal surface and then launchign down a shaft & striking the far wall hard. (It' makes sense that you can't use these things while hovering, but you ALSO can't use them while in freefall, and you CAN use them while successfully latched onto a smooth wall.)ĥ) Striking the ceiling & slamming hard into a dirt wall has no sound effect and causes no damage. This means you never know whether you can ram into a wall and set dynamite / C4 off. THe animation of the Natas incarnations is weak at best, and should be improved.Ĥ) It's inconsistent, whether you can latch onto a smooth wall while hovering or slamming into it. The main gameplay screen is moderately good lookin' the "fill your tank with gas" screen is exquisite the "incoming messages" and Natas incarnations are a weak stab at 3D. Make the existing keyboard shortcuts labelled & obvious, and for "yes/no" selections like "save game" and "dump this ore from inventory" and "buy this", make a keyboard shortcut.ģ) Settle the obvious differences in art-quality. (THis is quite separate from the "earthquakes", which of course shake things up & destroy carefully laid mineshafts.)Ģ)It's annoying to jockey back and forth between the keyboard and the mouse. It makes no sense that when you come back to a "saved" game, the mnieshaft you worked on is entirely gone. It's an addictive game, but I found myself wishing for a number of features in the 1.x upgrade version.ġ) When you save a game, save the underground MAP as well. Still, a fine effort and plenty of gaming goodness packed in to enjoy. I was surprised at first to learn it was built in Flash, as it seems more like what I'm used to seeing in games built with Java. While the graphics are fair, the gameplay appears to be quite solid with lots of options and upgrades to outfit your pod. There is an options screen where you can turn down the music volume, for the initial default setting is quite loud. When refueling or buying upgrades at the shop, or accessing your inventory, use the mouse for selecting. Simply press the key in the direction you want to go. Dig far below the surface of the Earth to earn money for upgrades and find treasure.Ĭontrol of the pod is with the keys. Hired to mine the dangerous planet of Mars, you are given a robotic mining pod and sent off on a mission to bring home the Motherload, a fabled cache of rare and valuable minerals. XGen Studios is behind this Flash game that is reminiscent of the old-school arcade games Dig Dug and Boulder Dash. ![]()
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